Then there’s the fact that clicking the stick is actually a shortcut to the map screen, all too easy to accidentally click when making a sudden sharp turn under duress. It makes you either incapable of running in a straight line or you’re suddenly not facing a boss the right way. The sudden jolts from one fixed viewpoint to the next just adds to the irritation. They may create a more striking cinematic scene, but it often means you can’t actually see where you’re going or which direction an enemy is coming from. Unfortunately, it’s a double-edged sword once you realise how it adds to the game’s real challenge – those damn fixed camera angles. The remaster also includes the option to use the analog stick to move freely in 3D, which naturally feels far more instinctive and responsive for a swift katana-wielding samurai than tank controls. If that’s not unfair enough, you can also unleash special magic attacks from each of the three weapons you find, making combat against demonic foes even more of a cakewalk. The main difference here is that instead of surviving on limited supplies, you’re a samurai given supernatural strength to hack and slash away most of your troubles. From its pretty pre-rendered backgrounds to a mysterious castle keep in the mountains, it’s a setup that would make anyone who’s explored the Spencer Mansion feel strangely at home. Take away the backdrop of feudal Japan’s warring states or the archaic save-the-princess plot, and Onimusha: Warlords is fundamentally a classic Resi game. And with Nioh, Sekiro: Shadows Die Twice and Ghost of Tsushima on the horizon, samurai are truly back in vogue, so it makes sense for Capcom to jump on the bandwagon it arguably started. Regardless, the original’s been given another chance to impress. Why? Well, the questionable follow-ups probably didn’t help – can you jump the shark more than a bizarre Smash clone or a time travel plot taking us out of feudal Japan to modern-day Paris with Jean Reno?
#Onimusha ps4 reviews series
despite its cult status, Onimushabecame lost to time - unlike Devil May Cry, another Capcom series that began life as a Resi mutation. While he may not be much of a name in the West, the likeness and movements of samurai protagonist Samanosuke Akechi are actually brought to life by renowned Korean-Japanese actor Takeshi Kaneshiro – and for those in Europe, this surprise remaster finally lets players hear that performance in all its glory. Quickly becoming the PS2’s first million-selling blockbuster, Warlords was technologically ahead of the curve, combining system-testing visuals with high profile Japanese voice acting. While Onimusha has faded into obscurity now, when it debuted in 2001, this Sengoku-era take on Resident Evilwas far from a mere morsel. Surely then, a gaming feast like this deserves an appetizer? Well, Capcom certainly seems to think so, as it’s treated us to an entree - a surprise remaster of Onimusha: Warlords. The highly anticipated Resident Evil 2 remake is just days away from launch, then shortly afterward gamers have the one-two of Devil May Cry 5and a mammoth expansion for Monster Hunter: World to look forward to. 2019 looks like a killer year for Capcom.